Sunday 15 December 2013

2013: Games of the Year

I was in two minds about listing my games of the year this time around. Perhaps the most important factor there was that I really haven't had the chance to play too many. Plenty of titles that have made it onto everyone's lists have passed me by, be it through lack of money, lack of time, or just a lack of hardware. I've not tried the excellent sounding Assassin's Creed IV, skipped over the latest Zelda and Mario offerings, and haven't yet had the chance to play through Bioshock Infinite or Tomb Raider. From that point of view this list might seem a little incomplete, but I can never resist the chance to write-up something about all that I have had the chance to enjoy this year. Whether you agree or disagree with my choices, I hope you enjoy going through them.

10: Kerbal Space Program


I absolutely adored playing with Lego when I was growing up, happily spending hours designing blocky spaceships and vehicles with my brother. Kerbal Space Program is one of those things I've always wished for: A virtual Lego set, that allows me to design and play with spaceships of my very own. Attempting to build working rockets by stacking giant fuel tanks to a cockpit and hoping for the best made for some of the funniest moments I've ever had playing any game. I'll never forget triumphantly taking twenty minutes designing a rocket in front of my friends and proudly launching it, before watching in despair as it fell to pieces a hundred feet off the ground and had us literally crying with laughter for the rest of the night. I've yet to master its surprisingly deep physics engine and have lost count of the number of poor Kerbins I've shot to their doom in deep space, but any game that can make me feel ten years old again is a winner in my book.

9: Pokemon X/Y

I fell out of love with the Pokemon games a number of years ago. Though I did play through Ruby/Saphire and Diamond/Pearl I was thoroughly put off by the creaky mechanics, which hadn't changed much at all since Red and Blue back in the day, and the lack of inspiration behind the design of the newer monsters left me cold. X and Y have attempted to freshen things up a bit, and are a good step back onto the right path for the series. The graphics have been spruced up nicely, some of the shonkier design flaws have been ironed out, and there was a very welcome focus on the older monsters that I know and love. It isn't perfect, but at least shows that Nintendo are willing to shake things up a little with one of their most important IPs. I'm just hoping that we'll see that big, online, console edition we've been waiting years for sooner rather than later.

8: Kami

You're not short of options when it comes to puzzle games on IOS, but Kami stands as one of the best of the lot. A papercraft tile flipping game, Kami has you attempting to transform its patterned screens into one colour with as few moves as possible. This is no high-octane puzzler that’ll keep you on your toes and stress you into frustration. Rather it’s a more considered, patient, calming affair. The lack of time limits and freedom to experiment makes Kami a relaxing pleasure, a Zen-like test of problem solving skills. The ability to dip in and out of levels and mull over possible solutions makes it feel ideal for train journeys or commutes. Kami may be a relatively lightweight experience, but it’s still a thoroughly enjoyable on.

7: Fez

While Fez first saw release on the Xbox 360 back in 2011, it finally came to PC this year through Steam, and as such I'm qualifying it here. It's one of indie gamings biggest success stories, having just recently broken the million copies sold mark and propelled its developer Phil Fish to perhaps unwelcome stardom. The success is completely deserved too; Fez is without a doubt one of the most inventive and charming games of the generation. Its dimension-spinning mechanic makes for some properly fiendish puzzles, as well as more than a few moments that had me actually laughing in delight. Combine that with the gorgeous retro visuals, a wonderful soundtrack, and so many secrets that I know I'll never see them all, and you have a truly wonderful game that deserves all the love it gets.

6: Papers, Please


Video games are about escapism. Playing the hero, saving the world, beating the baddies, and all that jazz. Papers, Please makes a point of turning that rule on its head, putting you in a mundane job in a drab setting and forcing you to do bureaucratic paperwork for hours on end. The glorious Republic of Arstotzka may not be somewhere you would want to escape to, but for the lines of immigrants waiting outside your border control booth every day it certainly is. Their stories, and that of your hapless paper pusher, are part of an incredibly inventive and intense puzzle experience. It's one of the most gripping and surprisingly moving games I've played in years, and further cements my notion that the most interesting work in the industry at the moment is being done in the indie development scene. Glory to Arstotzka.

5: Animal Crossing- New Leaf

You'd be hard pressed to find a company with a greater handle on charm than Nintendo. In fact, you'd probably be hard pressed to find a more charming series of games than Animal Crossing. Since the first game on the Gamecube (Or the N64, if you were lucky enough to live in Japan) countless people have happily made a simple second life for themselves in their own little village. The series hasn't changed very much in the last ten years, and New Leaf doesn't add anything particularly revolutionary, but the 3DS has proven itself to be the ideal home for the series. It's perfect for dipping into every day, seeing what happens to be new, meeting a few friends, or just tending to your plants. It's been a couple of months now since I last visited my town of Lordran, but I know that when I do I'll still be welcomed back with a smile by whichever residents still happen to be there.

4: Gone Home

For all their unique qualities, video games are still all too often derided for their limitations as a medium for storytelling. This is a perception that is going to change sooner rather than later, and we'll have the likes of Gone Home to thank for that. Set in 1995, Gone Home puts you in the shoes of Kaitlin, who returns home from months of travelling to find her parents' house empty and her sister gone. You unravel the story by exploring the house, finding hints and audio cues that slowly unravel the story of your family. It's a brilliantly compelling piece of interactive fiction, one that treats the player with a level of respect. There are no real puzzles, no dangers hidden around the house, but it boasts a wonderful atmosphere, helped by the little details of home life and the excellent use of period trappings that will delight anyone who grew up in the '90s. At just over two hours it's perhaps a bit too brief, with little incentive to go back and play again, at least immediately. But I prefer to treat it more like an interactive novella, one you can read through on a rainy afternoon or a quiet evening, and happily keep it on the shelf to revisit again another day. 

3: Grand Theft Auto V

It's difficult to know where to begin with Grand Theft Auto V. It's certainly big. A big world, with an almost-endless list of things you can do and places to see without even thinking about the actual missions. A big story, with three characters whose lives you can dip in and out of at will, each with their own stories to tell and people to meet. It's big on ambition, as Rockstar again push the boundaries of just how much they can cram into one game world, from the single player to the amazingly generous multiplayer modes. It's evidently big business too, having already sold more copies and made more money than any other game in the series. But most importantly of course it's big, big fun. From the perfectly executed heists to the numerous side missions, the anarchic online mode and the joy of just making your way around its world. You're never left wanting for something to do, with a vast county there for you to explore right from the start, and a handy vehicle is only ever a carjacking away. It's an important release as well, arguably one that has brought games closer to the forefront of cultural relevance and acceptance than ever before. That might be its greatest legacy in years to come, by which time I imagine plenty of us will still be playing it anyway, having failed to run out of things to do in the vast and brilliant San Andreas. 

2: The Last of Us


When I first caught sight of The Last of US during E3 2012 I was left a little cold. In fact, that's exactly what I wrote in my round-up of Sony's conference on this very blog. If only I'd known then that it would end up becoming one of the most powerful and impressive games I've ever had the pleasure of playing through. Enough has been written about The Last of Us by now that I can only cover old ground. I could go on about the fantastic narrative it leads you through, horrifyingly bleak and worthy of plenty of analysis. The protagonists Joel and Ellie are two of the best-written, acted, and developed characters I can recall from any game, their story utterly compelling from start to finish. The world is startlingly beautiful as well, with an absolutely astounding level of detail in every location you visit. It squeezes every last drop of power from the PS3, managing to produce some sights that literally had me stunned into silence. It even produced a riotously entertaining and brutal online multiplayer mode, which was the source of a fair few late nights playing with friends. But what made The Last of Us special in my eyes was the sheer tension it evoked. I found it difficult to play for too long at any one time, always terrified of where the next death might be coming from or just what might be waiting around the next corner. I can't remember the last time I felt so emotionally involved while playing a game, and for that reason it's an experience that will stay with me for a long time.

1: Salty Bet

I've yet to really write at length about my love for Salty Bet. Some might think it's a bit of a cop-out to top a list of games with what basically amounts to an interactive stream, but if Charlie Brooker can get away with announcing Twitter as one of the most influential games ever then I'm sure as hell claiming Salty Bet. Effectively a round-the-clock Twitch stream of the fighting engine M.U.G.E.N, which allows you to import character data from other games, Salty Bet randomly matches fighters from a database of thousands and allows you to bet imaginary money on the outcome of the fights. Since discovering it a couple of months back I've lost track of the number of hours I've spent with it, and am becoming more convinced than ever that it's one of the greatest things ever. But this certainly isn't a mutual feeling: I may love Salty bet, but it sure as hell doesn't love me back. It delights in sucking up every imaginary dollar I offer up, teases me with the glimmer of success before swiftly knocking me back down to size with a string of upsets. I could mention the excellent playlist, backing each fight with an eclectic soundtrack that ranges from classic game OSTs to hip hop to metal, but somehow just works perfectly. I could mention the chat bar, where the stream viewers talk up a storm that's equal parts offensive and tear-inducingly hilarious. 



But really the magic of Salty Bet comes from its sheer variety. Tune in any time of day or night and you're guaranteed to be seeing something new. I've won thousands betting on Dan Hibiki in a fight against a dog, and lost it all by foolishly presuming that Piccolo could batter fuck out of Sub Zero. I've watched The Flash beaten senseless by a giant squid, seen Mario forced through a mincing machine, and bet on more Dragon Ball Z characters than you could possibly imagine. There's always something different right around the corner, and any fight could be the one where you finally make your imaginary fortune. I haven't even mentioned the weekly Shaker Classic tournaments, the dizzying reams of stats on all the fighters available to paid-up “illuminati” members (a privilege I just couldn't resist), or the brilliant streak of humour that runs throughout. It shouldn't be as maddeningly compelling as it is, but I still come back to it almost every day. That I'm playing it while I write this, and have been non-stop since this morning, should say it all.

Thursday 24 January 2013

Nintendo Direct: Excitement Overload

This afternoon I spent three tedious hours finishing off Resi 5's co-op campaign with my brother. A real chore of a game, that. Between the daft locations, buggy action, and a final boss battle that took away an hour of my life I'll never get back, I managed to develop both a splitting headache and a real grudge against Capcom. I came out of it frustrated with myself for wasting time I could have better spent catching up with work, doing laundry, or maybe staring into space. And hey, what better way to bring myself out of that funk than by finding out I'd missed a thoroughly brilliant Nintendo Direct?

Now I'm a fan of these things. When I caught one for the first time, right before Nintendo's maligned E3 presser in the summer, I had no idea what was going on, but they've grown on me. Iwata's a charming host, always chirpy and as polite as you could ask for, with an enviable array of hand gestures. There's always a wee sense of mystery as to what they'll be about too. Ninty could pull out a couple of brand new Pokemon games out of nowhere, or they might just announce some daft Mario DLC. But they really managed to set the bar with this one.

Wind Waker, if done right, could set a new standard for HD remakes
Not only did we get confirmation that we'd be seeing a new 3D Mario, cross-platform Smash Bros, and Mario Kart at E3, but we were also teased with the prospect of a new Zelda, an HD re-release of Wind Waker, and a ton of other tasty stuff. A Shin Megami Tensei and Fire Emblem crossover? A new Yoshi game in the style of Kirby's Epic Yarn? A lush looking RPG from the Xenoblade team? More footage of The Wonderful 101? It was all I could do to keep myself from giggling with joy. However cynical I find myself feeling about games sometimes, I can always count on Nintendo to reduce me to the level of a wide-eyed 12 year old.

This was an important little broadcast. The last few weeks have been dominated by ongoing speculation over Sony and Microsoft's next-gen machines. Every day seems to bring spectacular new rumours, every little titbit poured over in excruciating detail while both companies remain tight lipped. We're all waiting for what we might get to see at E3. But with this, Nintendo have stolen a march on the competition. Given us a glimpse of what they'll be offering, telling us exactly why we should be excited, and putting themselves back on the radar. No matter how tantalising the prospect of new hardware may be, there's not much that can touch a new Zelda when it comes to getting people excited, let alone one that hints at a radical departure from the well-worn formula.

It all points to an explosive E3 this summer. While Sony and Microsoft are tripping over themselves to tease us with new machines, Nintendo will be bringing out the big guns, setting up a stellar few months for the Wii U and 3DS. With their own hardware stuff out of the way, and a dull couple of years behind them, Nintendo could have set themselves up for their best conference showing in a long while. Presuming that they haven't shot their load early and announced everything today, there'll be more surprises to look forward to as well.

A new 2D Yoshi game is another simple way to win me over
But it's more than that. This was Nintendo re-engaging their fanbase, giving something back to everyone that's derided them for embracing the lure of of the casual market, or blasted their sparse release schedule for the months ahead. With humility, here was Nintendo announcing nearly a dozen new games in 30 minutes, every one of them a uniquely tantalizing piece of software. They've shown that they're grabbing the potential that HD brings with both hands, giving one of their most beautiful games a loving rebuild. They're showing off the kind of exclusives you won't find anywhere else, from first-party gems to new titles from the likes of Platinum and Monolith. It was Nintendo doing what they've always done best: focussing on delivering innovative, exciting, and fun games for us to play.

Over on IGN, Richard George made the point that this was what made today's Nintendo Direct so exciting. Nintendo will always be able to hold their own precisely because you won't be able to play the likes of Zelda and Mario on your Playstation, your Xbox, your iPhone. “At the end of the day, gamers care about games. That’s what they want, and nothing else matters.” It's true enough, and marks why today left me as excited about Nintendo as I have been since the early days of the Gamecube. Back when Nintendo were teasing us with the prospect of new Zelda, Metroid, and Mario titles. Back when they were tying up Capcom to exclusive five-game deals, demoing the likes of Eternal Darkness and Phantasy Star Online, and the GameBoy Advance was going strong. There was a similar vibe today, an irreverent embrace of the sort of stuff that got us all excited by Nintendo in the first place. It may all come crashing down soon enough, but for now at least, the Big N have made a statement of intent for the coming year. And I, for one, couldn't be more intrigued.

Tuesday 15 January 2013

Goodbye to Nintendo Gamer... Er, again



Back in September I ended my post about the closure of Nintendo Gamer magazine with the small comfort that they would be able to continue their particular brand of irreverent nonsense through the website. But just over three months down the line it's been announced that even that's now shutting its doors as of next week. As a consequence CVG will apparently be upping their Nintendo coverage, while Nintendo Gamer frontman Chris Scullion will be moving over there as Reviews Editor, but it I can't help but feel a little gutted at the news. Combined with the recent loss of PSM3 and Xbox World magazines, it's a depressing indictment of Future's strategy of bringing all its titles under one roof, with a strong digital focus.

As a magazine Nintendo Gamer, in all its guises, was an excellent source of witty and often hilarious coverage of all things Ninty. While the website was a one-man show, it was still a brilliant source of interesting and funny features, and it'll be a shame to lose that. What's more sad is that the Nintendo Gamer brand really is gone this time, bookending twenty years with a bit of a whimper rather than the bang it deserves. Well, we'll always have the flood of tributes from when the magazine shut down. The sentiment is still touching.

But one of the more jarring aspects of this closure is that it'll also mean the death of the magazine's forums, which have been going for a good seven years or so. Future pulled the same stunt when Edge redesigned its website last year. The old old Edge community famously became rllmuk in 2003, after Edge closed the forum down, and this time around the community went to form the Bear and Badger once we realised that the re-designed place was a broken mess. It's never nice when to see the online community suffer along with the website, and I hope the Nintendo Gamer forumites are able to land on their feet somewhere nice.

But I guess that's it. Farewell Nintendo Gamer, and thanks for all the laughs.

Thursday 10 January 2013

Games of the Year 2012

I will be the first to admit that I didn't exactly consider 2012 to be a vintage year for games. Perhaps it felt worse coming off the back of 2011, which was about as good a period as gaming's ever seen. My top ten last year was able to boast titles like Rayman Origins, Dark Souls, and Skyward Sword, amongst others. This time around I'm not even in a postion to push out a list of ten. Doing a list of more than five would have felt a little too generous this time around. I'd have been making space for games that didn't really deserve to be there at all, which is no good. Anyway, this top five represents, for me, the best of what the year had to offer. Let's go.

Number Five: Super Hexagon



Everything about Super Hexagon seems simple. From the retro-flavoured geometric visuals to the glorious 8-bit soundtrack courtesy of Chipzel, it all wraps around a concept as straightforward as "avoid the walls for high scores". The controls don't get any more complex than left and right, as you tap each side of the touchscreen to guide your tiny triangle through the gaps in the onrushing obstacles. But the challenge, well that's another matter. What makes Terry Cavanagh's iOS masterpiece so brilliant is its unflinching difficulty. Levels come in Hard, Harder, and Hardest flavours, each faster and more punishing than the last. You'd imagine that hearing the words "Game Over" droned at you every few seconds might be off-putting, but something keeps dragging you back. Maybe it's the compelling high score chase, the hypnotic combination of visuals and music, or perhaps the zen-like state it drags you into that turns seconds into minutes, and minutes into hours. There aren't many better examples of "just one more go" mobile gaming to be found out there. To put it simply, Super Hexagon was perhaps the most addictive game of the year.

Number Four: FTL Faster Than Light


Almost every sci-fi fan will have, at one point or another, daydreamed about their own interstellar adventures. Battling pirates, meeting strange new races, capably commanding their ship through brutal space battles, the lot. FTL let you live out those dreams in glorious top-down, RTS style. It sticks you in control of a ship, its crew, and throws you into a race across the galaxy from the pursuing rebel fleet. In true roguelike style, star systems are randomised and death is permanent. Real-time combat and micro-management add to the fun, but what makes FTL so brilliant is the stories you'll come out with. Every star seems to contain some new encounter, be it slaver ships, merchants, alien planets, or pirate assaults. My own Starship Nemesis started out as a crew of three, battling their way between stars. But when Barry was lost in a tragic engine room fire, then Jill forced into slavery on the threat of death, captain Chris was left to command alone, limping across the galaxy before finally losing the ship in a hostile alien encounter deep in a nebula. You'll end up so attached to your crew and ship through all the adventures that it's truly heartbreaking when they begin to fall. And that attachment, along with everything else, makes for one of the most compelling sci-fi games you're likely to play.

Number Three: Okami HD


I've never been fully on board with the trend for re-releasing older games in HD. The whole thing always struck me as greedy, and somewhat pointless. But if anything was going to convince me otherwise it'd be Okami. Clover's take on the Zelda formula remains as fresh today as it did in 2006, offering a sprawling adventure with a brilliant cast of characters and a truly beautiful world to explore. The beauty is the real hook, actually. In its first outing on the PS2 Okami was hailed as one of the best looking games of the generation, with a glorious cell-shaded style inspired by traditional Japanese prints giving it a look that no-one else could match. And surprise surprise, it looks the absolute business in high definition. You won't often be able to say that a re-release of a six year old game is the best looking title of the year, but Okami could take that title by some distance. Combine that with a sweeping score, some fine combat, and more collectables than you can keep track of, and you've got an adventure that truly earns the tag "epic". With this HD remake we've got the definitive version of one of the best games in the last ten years, and a title that comes closer than any other to beating Zelda at its own game. Not to be missed.

Number Two: Hotline Miami


And now for something completely different. Sitting down to play Hotline Miami was unlike anything I'd tried before. A sharp blast of trippy 80s style, coupled with a pounding retro soundtrack and the most brutal depiction of violence you're likely to see in 2D, wrapped up in the guise of a top-down arcade shooter. Within five minutes I'd been taught how to kill by a tramp, awoken to find three masked strangers talking riddles in my living room, and assaulted a building full of thugs with nothing but a lead pipe. Five hours later I took off my headphones, switched off the computer, and tried to re-adjust to the real world. From the trippy Suda-style plot to the drug-induced haze of the music and visuals, Hotline Miami is a game that oozes cool from the word go. It's a challenge as well; a game, like Dark Souls and Super Hexagon, where death is as rewarding as it is inevitable. But it was also easily the most fun I'd had playing a game in 2012. The action was so slick, the unlockables a treat, and the style was unbeatable. I ended my review by calling it a modern day videogame nasty, and that rings true. Cheap, brutal, and fun as hell.

Number 1: Journey


Let me tell you a story. My brother and I grew up sharing a love of games, spending most of our childhoods playing away together. Sadly distance and adulthood means we don't get the chance to do that so often anymore. One night my brother phoned me to suggest we take the crazy step of playing something together online. But what? We're so used to sharing games that there isn't much we each have a copy of. The only title we both had was Journey, and thanks to the random pairing system and lack of communication there meeting each other was a tough prospect. But we were determined to at least try. Staying on the phone, we both managed to reach the same area, and after some fairly comic verification ("Is that you making all that noise over there?" "Aye jump up and down so I know it's you I'm talking to") we hung up and were able to get on with the adventure. In the sun we sailed side by side down cascading sand, and glided together above ancient ruins. Deep underground we cowered from ominous monsters, scrambling away when one of us was spotted. There were times I was afraid I'd lost him, but he always seemed to pop up around the next corner, chirping away. We reached a blizzard-scarred mountain, and our strength started to fail, but we never left each other's side. And at the end, when the credits rolled, I had the biggest smile on my face. I'd played through the game several times before, but never with the same person all the way through. That it was my brother somehow made it all the more special. Our journey had become a memory that will stay with me for years to come.

That's why Journey is my game of the year. I could mention the spellbinding visuals, from the desert bathed in the glow of sunset to the dank and moody underground temples. I could bring up the sweeping score, that thrills and moves in equal measure as you travel further on. I could talk about the glorious design, or the story, or the atmosphere, or any number of things. But what matters is that Journey was one of the most amazing and moving experiences I've had with a game, not only last year, but for many years. Magical.